After the Flood
2008
Designed by Martin Wallace
Published by Treefrog Games, Warfrog Games
description courtesy boardgamenewscomafter flood ndash threeplayer game thatrsquos set sumeria player regional resource trade good produce area build shortlive empire longlaste victory pointsldquocertain mechanism create player mindrdquo say wallace ldquoyou score empire remove try maximize point turn leave position hit follow turnsrdquo design sidestep problem player win game fight death player bug feature game competition player good army strength relative linear have twice dude collect resource wonrsquot net twice number good get arm race opponent hurt advantage player spend resource well thingscontrolle different city give different bonus bonus base history city sippar let trade babylon count additional army forth combat game dicebase avoid deterministic battle guarantee victory simply pile troop size advantagesgame summarylike wallace game liberteacute byzantium player nt represent particular factionnation instead game cover long period history year case player temporarily control empire rise fall score vp end turn year empire fall player start resource worker available stock worker irrigation weaving box turn follow step collect resource grain textile base relative rank worker irrigationweaving worker available stock total start game worker scribe toolmaker left quotunusedquot decline turn player remove worker dilmun nonsumerian region irrigation weaving box player worker reduce number n number worker return supply player remove n worker finally remove worker scribe toolmaker box player action turn order random start game action pass discard item resource worker army available stock action continue rotate turn order till pass action choice build city place city marker sumerian region city special power destroy old city build new place worker spend resource value x place x worker location scribe box max workersplayer addition instead use unused scribe place worker trade worker allow trade resource resource available region region provide resource present army region worker army conduct trade like worker addition instead use worker toolmaker box convert metal tool worker start empire available turn player designate start region sumerian empire start sumer equal great number worker single player home region sumerian empire worker need designate army available stock buy pay resource equip spend resource rank value relative create empire spend come board enemy army fight enemy kill place army start region expand empire iplace armyi token available stock adjacent region enemy army present fight idestroy cityi army region enemy city discard supply destroy return supply ireinforce regioni place nd army region max region choice discard army supply expand againfightingattacker roll d well equip defender kill need continue attack decide end battle win place army new region consider attack ie nt need discard army continue fight pass opt discard resource determine turn order base resource discard pass mostgtleast firstgtthird tie retain relative turn order score vp vpregion army token turn order decide improve city require discard wood resource earn vp improve place marker city wo nt score reset remove army board remove army worker available stock advance turn markerend game end turn final scoring player iworkersi region score vp show board vp win tiebreaker turn order
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