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Cell

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Cell

Cell

2008

Designed by Delmer Esau

Published by Warpunk Studio, The Game Crafter, LLC

Description

Program 832 - Corporate Server ASD9 - ACTIVE - Message Encrypted Secure Wireless To Neuronet Program Start Cell: The Corporate War Cybernetic urban warfare. Corporation versus Corporation and a whole lot of people are gonna die. In the boardgame of Cell two to four players' portray Corporations that build the Sprawl city with Sprawl Cells while fighting over control of those Cells by deploying Corporate Ronin and Hover-bikers. Neurohackers are also used by owning the Neuro-Net to provide advantage in battle and add points at the endgame. Control markers are used to convert ownership of Cells like in the game of Go. There are four Sprawl-wide Events that can occur which include Terrorists Nuke, Mass Rioting, the Nemesis Mecha and a Net Plague. There are also Black Market units that go to the highest bidder. Earth 2045 A.D. - The Story of Cell Some say the holocaust was born in the bloody conflicts of the 21st century. Mass Corporations fought for market supremacy using armed soldiers and Neuronet hackers and the common person was devalued under shareholder rule. The robotic uprising was a reaction to this wayward capitalism... the Corporate War of the 2040s leading to communism. This is a Blak Universe product.

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Game data sourced from BoardGameGeek, used under their API terms.