To Be Continued: Match the Edge Game
1998
Designed by Dieter Gebhardt
Published by Piatnik
Object of the game is to build rows of matching tiles using as many tiles as possible to "create a new and interesting piece of art in each round." Game components consist of 21 Corner and 51 2-Color (1 edge is always black; the other ) tiles in 3 design styles (Full; Small; Multiple). Working from a hand of 6 tiles, players create paths/designs by matching the design along 1 card edge in play while alternating colors. The "black-color-black-color" sequence can only be broken by the Corner tiles, which must be mated to a Full tile in the *same* color as the corner. A round ends when the 8th Corner tile is played. Each Corner is worth 2 points; all other cards are 1 point; and the player who placed the round-ending corner deducts 3 points from his/her score. After 4 rounds are scored the player with the *lowest* score wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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