ESHIP: Navigating Uncertainty
2016
Designed by Taru Deva, PhD, Rajiv V. Basaiawmoit, PhD, MBA
Published by Biosymfonix
The Game Players test their team-based decision-making abilities within the safe environment of a game. They role-play, discuss, narrate, and make strategic decisions under uncertain conditions simulated by characters, traits, unforeseen events, team-communication, and time pressure. Who can play? Basically anyone with reading and comprehension skills can play. Although created for students of Entrepreneurship, it can be played by novices, experts, educators, entrepreneurs, or anyone who wants to kickstart their own project – for-profit, non-profit, or social. Who can play? Basically anyone with reading and comprehension skills can play. Although created for students of Entrepreneurship, it can be played by novices, experts, educators, entrepreneurs, or anyone who wants to kickstart their own project – for-profit, non-profit, or social. Winning condition In contrast to many other games, a lower score leads you to success. In a multi-team setting, the team with the lowest uncertainty score wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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