Combat Dice
2000
Designed by Jörg Hansen
Published by Warp Spawn Games
Get ready to throw lots of dice around. The game simulates two opposing fantasy warriors locked in deadly combat. Combat results are generated by rolling several six-sided dice every turn. Each number corresponds to one of six different attributes: 1=Attack, 2=Dodge, 3=Damage, 4=Armor, 5=Initiative, 6=Maneuver. The player s value in each attribute is determined by the number of times that number was rolled on the turn. The respective results of the warriors are compared to determine if an attack hit, if damage was caused, and if dice can be rerolled. Advanced rules add specific injury results, weapons, armor, skills, magic, and ranged combat.
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Game data sourced from BoardGameGeek, used under their API terms.
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