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Jinns of the lake

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Jinns of the lake

Jinns of the lake

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Designed by Claude Leroy

Published by Cosmoludo

Description

On the fortieth day in the desert, a traveler discovers the Lake of Wishes. The Jinns of the Lake hire him as an architect to help them to build the Towers of Dreams. Whoever builds the most beautiful towers will win. A game of strategy where diplomacy and negotiation are used to support the spirit of conquest. To earn the most points by building "Dream-towers" covered by your color (a Dream-tower has maximum 4 floors made of 1 pawn of each color). Each player in turn moves a Dome-pawn of the color(s) they control, either to its right or its left, to stack on another Dome-pawn. A Dome-pawn of strength 1 must be placed on the first free dome (alone or already stacked) to its right or its left. A Dome-pawn of strength 2 must land on the second free dome (alone or already stacked) to its right or its left. A Dome-pawn of strength 3 will necessarily land on the third free dome (alone or already stacked) to its right or its left. A Dome-pawn of strength 4 will necessarily land on the fourth free dome (alone or already stacked) to its right or its left. When moving, players may move their Dome-pawn alone, or with the entire tower, or only part of the tower they control on top. —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.