Galactic Civilizations
2003
Designed by Lloyd Krassner
Published by Warp Spawn Games
A game of alien conquest played on a 10x10 grid, with each square representing a sector of space. Eight major alien civilizations inhabit the galaxy. Each player represents four Client alien races as determined by random card draw at the start of the game. At the start of the game, each alien race controls one randomly selected sector. Each race has special abilities/limitations that affect the general rules of play, as well as special victory conditions which establish additional criteria by which the players may earn extra Victory Points. The player with the most victory points at the end of 2d10 turns wins the game. Victory points are scored for each sector controlled by a player s Client alien races.
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Game data sourced from BoardGameGeek, used under their API terms.
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