Attrition
1999
Designed by Lloyd Krassner
Published by Warp Spawn Games, Strategy Gaming Society
Two player Card game simulating trench warfare in WWI. Objective: Reduce your opponent to 0 troops, or capture all six territory markers. The game is web published, but was previously printed in an issue of the SGS magazine Strategist. The players begin the game with a battalion of 100 squads, three territory markers, and no cards. The players alternate completing a sequence of five phases: Logistics (draw one card), Artillery Barrage (eliminate a random number of enemy squads), Charge Orders (the player may choose to charge, or such orders may be received), Defender Fire Phase, and Trench Fighting Phase. Certain cards may be played to give bonuses in some phases.
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Game data sourced from BoardGameGeek, used under their API terms.
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