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Imminent Respawn

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Imminent Respawn

Imminent Respawn

0

Designed by Daniel Zulauf

Published by Zero Rank Acquisition

Mechanics
Description

Transports crystals along a short path to score them or frag players to score crystals and spaceships. Players will call upon specialized spaceships which immediately take effect but place limitations on the player too. Nothing lasts forever as a respawn is always imminent! Battle back and forth dealing out fatal blows, reflect attacks or even directly score from another player's cargo. Cloak, warp and upgrade ships whilst strategically decoding the opposition's next move. Players play crystals and spaceships on their turn or alternatively move with the option to play additional cards to boost forward, gain a core action or purchase a community crystal. The first to score 15 points worth of crystals and/or spaceships wins!

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Game data sourced from BoardGameGeek, used under their API terms.