Adventure Club
2004
Designed by Lloyd Krassner
Published by Warp Spawn Games
Mechanics
Description
Players are modern-day, rich, athletic, leisure-minded adventurers. The players choose one of three traits for their adventurer: World Class Athlete , Filthy Rich , or No Responsibilities. The players collect and play resource cards allowing them to complete adventures such as Running of the Bulls , Sahara Marathon , Ski the South Pole , and Suborbital Space Flight. The game ends when there are no Adventure cards left, at which point the player with the highest Victory Point total wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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