World War 3: 1976-1984
1975
Designed by Jim Dunnigan
Published by SPI (Simulations Publications, Inc.)
world war simulation armyfleet level scale hypothetical worldwide conventional conflict height cold war simulation primarily land naval conflict secondary influence air force game cover year seasonal quarterly turn optional rule allow player choose level complexitywith increase number small scale conflict world come increase tension strain relationship soviet union united states superpower feel necessary choose side local quotconventionalquot war proliferate late s feel small pressure direction eastern europe middle east asian subcontinent southeast asia africa central america involve degree conflictthen say begin feel position slip favor war war threaten scale conflict violent warning violent talk follow commitment conventional land force superpower follow immediately great commitment war escalation onthe soviet union strike europe overran germany france matter week italy small country western europe cow submission leftist regime come power large gross national product large capacity war united states well position wage prolong war united states strike outlying area consolidate gain area sufficient fleet soviet union maintain proper contact course question decisive victory impossible war quotcrept upquot superpower nuclear exchange far threat resort nuclear warfare remain unfulfilled power directly threaten possibility use nuclear weapon nearcertainty side keep military goal small united states hope use great war make capacity wear opponent soviet union attempt use overwhelming strength achieve lightning victory short campaignsa futility war apparent population economy begin sign fatigue war gradually wind sort quotcold warquot stalemate thousand mile line unofficial order frontline troop provoke enemy unsatisfactory inevitable resolution responsible party government superpower overthrow allow gradual withdrawal troop battlefield globethis game simulation hypothetical conflict play map simplified terrain reproduction entire world grid hexagon print map regulate movement square chess board piece game represent actual military unit conflict large number piece indicate relative strength unit player maneuver piece map engage enemy battle place unit adjacent enemy unit total relative strength unit involve compare attack player consult simple probability table combat result table determine outcome battle player move unit conduct attack game proceed way specify number turn player try achieve objective set forth rule prior knowledge history military tactic require play game mdash little ingenuity common senseworld war basically twoplayer game optional rule provide independent red chinese command player move unit execute attack enemy unit turn attempt fulfill condition victory hex unit expend portion movement allowance naval transport amphibious movement allow transfer land unit body water combat resolve compare combat strength point oppose unit express comparison difference differential attacker defender die roll outcome indicate appropriate land naval combat result table apply unit involvedrule map similar dunnigan global war war germany japan gamegame scalegame turn monthshex mile kilometersunit armyfleetgame inventoryone x quot color mapsheet x quot mount mapboard designer box versionthree dualside print countersheet quot countersone page world war rulebooktwo dualside print player air cardsone side dieone counter storage tray designer box versionsolitaire playability highcomplexity level mediumplayer moreplaye time hour
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