Superpower
1986
Published by Games Workshop Ltd.
object superpower control world possible end game game use deck card roll game track voting right base number world country own player choose action turn move pawn board die roll military fortification previously influence country military response player prior coup detat nonfortifie country attempt invasion nonfortifie country game center keep player military influence marker strategically value country instal influence subsequent fortification country military fortification instal immune action unfortunately warmonger world opinion constantly lower hostile action propaganda effort maintain world opinion high successful action course militarily influence anybody economic influence go space board track care give everybody opportunity
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