Infernal Machine: Dawn of Submarine Warfare
2026
Designed by Jeremy White, Ed Ostermeyer
Published by GMT Games
The time: late evening The date: 17 February 1864 The Place: Breach Inlet, South Carolina Standing in the submarine s forward hatch, Lieutenant George E. Dixon pulled his cap down and tightened up his oilskin watch coat. The February sea cut through to his bones. This was the third night he ventured from behind Battery Marshall on Sullivan s Island, and his seven-man crew was grumpy from having had no luck spotting, let alone attacking even one of the Yankee warships blockading Charleston harbor. Dixon fingered the dented $20 gold piece in his trouser pocket. It was a gift from Queenie, his sweetheart, a keepsake that already earned its place aboard ship. A few months earlier at a wooded tangle of a place called Shiloh, the coin stopped a minie ball from shattering his leg. The dent reminded him how fickle fate and fortune are in this war, and it reminded him of home. He had that coin engraved Shiloh April 6th, 1862. My life Preserver and added his initials G.E.D. , so sure was he of the coin s power. Well, tonight that power was napping. Frustrated and cold, Dixon took one last look to the southeast through his telescope. The weather wasn t likely to improve and he hoped that this would be the night he and the crew of the CSS Hunley would strike a blow against the Yankee blockade. Here now… was that a light? There! And once again, low and to the south-southeast. A light! He rapped the coin against the hull to startle the men. Look sharp, he muttered. Then, in a voice low and tense, he said Look sharp and prepare to crank! Game Overview Infernal Machine: Dawn of Submarine Warfare is a solitaire board game that casts the player in the role of inventor/entrepreneur in mid-19th century America. The game is set during a historical moment when the business environment has gotten rather dynamic – it is the tumultuous landscape of the American Civil War. The player s task is to design, build, and put to use a submarine during that war. Infernal Machine can be played either in scenario form or campaign. In a campaign, you can choose the city or port where the project s machine shop will be located. Since construction materials and labor costs money, your role as entrepreneur comes into play as you seek out Investors to join your team; their cash will provide the funds that help your Fishboat take shape. As Inventor, your design gives form and substance to the size and shape of your submarine, and to its capabilities. Will it carry a snorkel? Will its prow be an armored ram? Will it have dive planes? Will it push a spar torpedo? Will it be powered by the muscle strength of a crew cranking the propeller or will you install a boiler engine? To bring blueprints to life, you will need to hire Mechanics, whose engineering expertise keeps the machine s construction on schedule. Once assembly is complete, your Mechanics can join the crew, using their repair capability to keep the machinery and the vessel running smoothly. Journeymen can also lend a hand on the shop floor and inside the Fishboat, while Sailors bring nautical know-how as well as sheer brawn. While that machine shop is busy with the submarine s construction, the game reminds you that the war drags on and it is an unstable business environment. Prices for materials and labor fluctuate. Current events can affect your construction schedule and your machine shop s performance. Public, and even personal circumstances may force your hand. You may decide to push your Fishboat into the water before you feel it is optimal, or push your crew into battle with little training. In this game you assign crew, taking their characteristics into consideration, such as morale, strength, engineering expertise. Your first mission will most likely be a simple affair, propelling the infernal machine forward, submerging, turning about, and returning to the surface. It will garner valuable experience that improves your crew s Training Level. But even that simple affair could prove tre
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Game data sourced from BoardGameGeek, used under their API terms.
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