Pinguin Cup
1986
Designed by Wolfgang Weber
Published by Textor-Spiele
Mechanics
Description
Content: board, 8 wooden penguins, 5 dice Each player tries to run through a water landscape with ice floes as fast as possible and to reach the finish fields first. 2 dice give the approximate direction. The last penguin in the round may set back other further in front sitting penguins by using the ice bear. Drifting ice can change the whole game. When a player reaches one of the three finish fields with his penguin, he wins the Penguin Cup.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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