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Charon

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Charon

Charon

1996

Designed by Andreas Lenz

Published by Gamin

Description

The aim of the game is to move as many pawns as possible to the opposite corner. The player who has all his still in the game remaining pawns in the opposite corner wins. Even if one player has left only one pawn on the board, he wins the game by having the one pawn in the opposite corner.

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Game data sourced from BoardGameGeek, used under their API terms.