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Hexciting Connection

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Hexciting Connection

Hexciting Connection

2007

Designed by Taichi Kato

Published by (Looking for a publisher)

Description

The players place tiles on the game board and gets points depending on what hexes the tiles cover. New tiles need to connect nicely to previous tiles. Each turn, a player only has two tiles to choose from, which makes it possible for players to destroy for each other by looking at each others options and make sure none of them is good.

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Game data sourced from BoardGameGeek, used under their API terms.