Schinderhannes 1803
2021
Designed by Stephan Riedel
Published by Clicker Spiele
Soonwald 1802 - Schinderhannes the robber is on the run. The players try to find out where Schinderhannes committed which crime. To do this, follow the various instructions on the info cards. Reference markers are placed on the possible locations and help with research. Using the exclusion principle, indicator markers can gradually be removed again until a crime has been precisely identified for a location. The players are rewarded the more information they provide. The game ends when there is a crime disc on each town and thus all offenses and their locations have been determined. The player with the most points wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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