Barikarám
2021
Designed by Pierrot
Published by Keller & Mayer
Barikar m (Sheepdogs) A family game that even children can learn easily. Players act as sheepdogs whose goal is to gather the dispersed flock into the sheep pen, but while doing so, they must keep out intruders. The winner is the player who gathers the most sheep (and points) in the pen. Each player has a personal board, with the sheep pen in the center. The game includes a pack of tiles showing groups of sheep or some other characters, such as a fox, a wolf, a hen or the farmer. In the first phase, each player has the option to create a set of four tiles selected from a common stock, or to take one of the existing sets. In the second phase, they place one of their tiles on the board and move a tile to an adjacent space. If it is not empty, the tile (or row of tiles) is pushed ahead in the direction of the move. As a result, tiles are rearranged on the board and in the sheep-pen every turn. The goal is to push as many sheep as possible into the pen while keeping every other creature outside. The game has 3 optional modules, which can be integrated into the gameplay either individually or together to enhance the challenge. The black sheep, if remains in the pen, earns points for the opponents. Trees block some of the spaces. The roosters can help move the worthless hens out of the way. --- Magyar ismertető: Ebben a gyerekek sz m ra is k nnyen rthető csal di j t kban juh szkutyak nt be kell tereln nk a sz tsz ledt birkany jat a kar mba, mik zben igyeksz nk t vol tartani minden haszontalan vagy k ros elemet. A j t k v g n az nyer, aki a legt bb birk t ( s pontot) gyűjti ssze a kar mon bel l. Mindenki saj t t bl n j tszik, melynek a legnagyobb r sz t a kar m foglalja el. A j t khoz tartozik tov bb egy csomag lapka, benne k l nb ző rt kű birkacsoportokkal s m s karakterekkel: r k val, farkassal, ty kkal s a gazd val. A j t k első f zis ban a j t kosok sorrendben egy-egy n gyes csoportot k peznek a v letlenszerűen kihelyezett lapkak szletből, vagy magukhoz vesznek egyet m r megl vő csoportokb l. A k vetkező f zisban kihelyeznek egy-egy lapk t a saj t t bl juk sz l re, majd elmozgatnak egy b rmilyen lapk t a szomsz dos mezőre. Ha ez a mező nem res, az ott l vő ( s esetleges tov bbi) lapk k egy mezővel eltol dnak a mozg s ir ny ban. Ez ltal a t bl n – s gy a kar mban is – folyamatosan trendeződnek a lapk k. A j t kosok c lja, hogy min l t bb birk t toljanak be a kar mba, de minden m s teremtm ny k v l maradjon. A j t k 3 opcion lis modullal rendelkezik, melyek egyenk nt vagy egy tt be p tve a j t kmenetbe fokozz k a kih v st. Ilyenek a fekete b r nyok, amelyek ha a kar mban maradnak, az ellenfeleknek hoznak pontot. A f k blokkolnak bizonyos mezőket, a kakasok viszont a l batlankod ty kokat tarthatj k t vol.
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Game data sourced from BoardGameGeek, used under their API terms.
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