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Ein Kamel, ein Kamel...

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Ein Kamel, ein Kamel...

Ein Kamel, ein Kamel...

1996

Designed by Andreas Krebs

Published by Braintrust Games

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Description

Each player must try to get rid of his cards as fast as possible. That happens by laying out his cards in a maximum of 4 rows on the table or on the decks of opposing players Whoever lays down all his cards first is the winner and takes the camels.

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Game data sourced from BoardGameGeek, used under their API terms.