Ein Kamel, ein Kamel...
1996
Designed by Andreas Krebs
Published by Braintrust Games
Categories
Description
Each player must try to get rid of his cards as fast as possible. That happens by laying out his cards in a maximum of 4 rows on the table or on the decks of opposing players Whoever lays down all his cards first is the winner and takes the camels.
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Game data sourced from BoardGameGeek, used under their API terms.
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