Hüpf, mein Küken!
0Designed by Heinz Meister
Published by Selecta Spielzeug
Mechanics
Description
Kernel stones and the one stable stone are put together in a circle on the table. The "K ken" (baby chicken) is placed on the stable stone. Each turn the player throws the die, and the K ken is moved. When it passes the stable stone, the turn player may take one kernel stone out of the circle. The player with the first 3 colored kernel stones wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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