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High Noon

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High Noon

High Noon

2003

Designed by Gerhard Wieser

Published by PrintGames.net

Description

The object of the game is to eliminate all opposing pieces. Each player has six movement points to divide among a set of four pieces. Two pieces from each set move clockwise and the other two move counter clockwise. Pieces landing on the same square duel. In order to win the duel, the player challenged to a duel must correctly guess whether an odd or even number of fingers will be simultaneously held up by both players. http://www.printgames.net/english/detail_e/high.htm

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Game data sourced from BoardGameGeek, used under their API terms.