Choose A Way to Happiness
1980
Designed by (Uncredited)
Published by Choose Publications
Choose A Way to Happiness is a game designed to encourage good behavior in children and teach them how to make choices that will help them be happy. Players move about a board by drawing move cards and collect C-Points for landing on squares that describe a good behavior, like "Always Helping" or "Feeling Happy All Day." Players can get collect A-Points for landing on squares with negative actions, such as "Cheating at Base Ball" or "Late for School." Players can remove A-Points by playing Apology Cards. The board is divided into four areas, Paradise Island, Sulky City, Sunshine Valley, and Misery Mountain. Each section has squares that will either add or subtract from the player's C-Points. The winner is determined by who has the most points at the end of the set time limit.
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Game data sourced from BoardGameGeek, used under their API terms.
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