Burn Rate
2002
Designed by Rich Koehler
Published by Cool Studio, Toy Vault, Inc., BoardM Factory, Swan Panasia Co., Ltd., Swan Panasia Co., Ltd., Mandoo Games, BoardM Factory, Toy Vault, Inc., Mandoo Games, Paper Iyagi, Paper Iyagi
BURN RATE puts the players in the role of a dot-com CEO, trying to keep his startup afloat. The challenge of the game is to keep a startup in business and lose money as slowly as possible. Opponents try to force each other to flame out quickly with money-wasting dot-com projects, over hiring, and incompetent vice presidents. The mechanics of the game are based on real life. A player's employee [cards] each has a skill number, and that skill allows the play of cards that represent their actions. For example, a FUNDING card with a skill prerequisite of 2 requires an Finance employee with a minimum skill of 2 to play it. A player's bank account is debited each turn based on his current situation, or "burn rate". A player wins when all the others have run out of money.
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Game data sourced from BoardGameGeek, used under their API terms.
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