Hard Vacuum
2000
Designed by Neal Sofge
Published by Sierra Madre Games, Fat Messiah Games
hard vacuum scifi space combat game base fictional world war ii player role pilot space corps german raummacht dozen balanced scenario span game require supply playing surface rule design hex field completely free form field dice ideally read instead counter supply laminate piece paper roughly quality cover book cut outeach turn begin player secretly mark thrust apply thruster ship simultaneously reveal thrust marker addedremove need space vacuum thrust apply direction mean direction compensate itthe turn combat phase player roll dice determine opponent enemy shoot player fire weapon simultaneously apply result hit critical time turn completethere significant technological difference american german spacecraft german craft generally powerful limited supply fuel weapon american craft weak fuel weapon supply automatically recharge turnhard vacuum aim fan classic scifi dogfight space combat game light comic book quality setting game bogge complex rule mechanic game mechanic master long complete game play hourexpande hard vacuum science go mad hard vacuum war end
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