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Kipin Kapin Kurre

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Kipin Kapin Kurre

Kipin Kapin Kurre

2007

Designed by Anja Wrede

Published by Tactic

Description

Each player has a squirrel with a wheelbarrow, trying to get to the island and pick up nuts that match his cards. By rolling a die, players move their squirrels and also the bridges leading to the island. When a squirrel reaches the island, it gets to pick up nuts from the tree. After picking up a maximum of two nuts the squirrel has to run back home to store the nuts. First player to collect five nuts that match his cards wins.

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Game data sourced from BoardGameGeek, used under their API terms.