Wealth of Nations
2008
Designed by Nico Carroll
Published by TableStar Games
wealth nation role national leader goal nation humble beginning status world economic superpower achieve build industry allow produce commodity type industry tile farm generator academie mine factory bank industry capable produce certain type commodity food energy labor ore capital respectivelyeach commodity use game example food require quotfeedquot industry produce capital build certain type industry build industry create large industrial bloc large bloc great return investment bloc produce commoditiesthe main focus game trade economically unfeasible produce commodity need engage trade commodity require commodity trade value influence marketsthere market type commodity nt gain commodity need trade fellow player buy market buy commodity market increase price reflect increase demand similarly time nt unload surplus commodity fellow player need wish earn money commodity sell market sell commodity market decrease price reflect increase supplyas build new industry earn money acquire victory point player victory point end game ie player valuable combination industry money winnerhow build nation
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