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Zazz

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Zazz

Zazz

1963

Designed by Fredda F. S. Sieve

Published by Advertising Attractions, INC.

Categories
Mechanics
Description

One of the first games to use a set of different polyhedral dice. This is a decision-less game where players take turns rolling dice, and tallying their score. The first player past a point threshold wins. The rules as published: The Game is called ZAZZ and it is played with the 5 Natural Solids (Polyspheres). TETRAHEDRON - has 4 Triangular Faces CUBE - has 6 Square Faces OCTAHEDRON - has 8 Triangular Faces DODECAHEDRON - has 12 Pentagonal Faces ICOSAHEDRON - has 20 Triangular Faces Instructions: Each player throws all 5 solids at once as he takes his turn. Player inspects top faces, particularly all 3 showing faces of the TETRAHEDRON. He then adds all pairs or matching numbers plus any number over 12 that appears on the ICOSAHEDRON. Example: Throw shows TETRAHEDRON 1, 3, 4; CUBE 6; OCTAHEDRON 3; DODECAHEDRON 8; ICOSAHEDRON 14 Add 3 on the TETRAHEDRON to matching 3 on OCTAHEDRON to 14 on ICOSAHEDRON. Score is 20 points. Bonus of 20 Points for a 3-of-a-kind Bonus of 50 Points for a 4-of-a-kind Bonus of 100 Points for BLAST OFF BLAST OFF occurs when the same throw shows no pairs, 3's, or 4's-of-a-kind and the number appearing on the ICOSAHEDRON is under 12. A cumulative score of 100 points or a BLAST OFF wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.