Cop & Killer
2007
Designed by Oliver Wolf, Michael Nietzer
Published by GameHeads
During the game, players take the role of bystanders, cops, and killers. These secret identities are revealed throughout the course of the game. Cops attempt to make an arrest. Killers attempt to kill their target. Bystanders can help influence the outcome one way or the other. A more informative description: The game comes with a full set of english rules already and its game components are fully language independent. Cop & Killer is an interactive game for up to 10 players, where the gameplay focuses on a Killer trying to kill his Target and the Cop tries to capture the Killer before he is on his victim. At the beginning each player randomly receives hidden an identity marker which identifies him either as the Cop, the Killer, the Target or a Bystander. These identity badges are kept by the players in their hands under the table, and before a game round starts the players can secretly exchange the badges on a one to one base so that nobody knows the true identity of the others. The ID badges come in different shapes to avoid looking at the badges while exchanging them, so that the players know which badge they are holding, so there is no need for them to look at them under the table. When the badges have been assigned by the players, the meeple in form of a bullet is placed on the gameboard and playing commences. In turn, the players now roll a set of a red and a blue dice, and they may move the bullet clockwise around the board for a number of spaces corresponding to the number rolled with one of the dice. During the course of the game, the identities of the players may be revealed, and when this has happened to Cop, Killer or Target their rules for using the dice will be slightly changed. So, the Cop now must use only the blue dice and moves the bullet clockwise, but he may decide to move less spaces than rolled by the dice, to simulate the chosen path of investigation (coffee ? Yes or no?). The Killer on the other hand uses the red dice and must move the exact number of spaces, but he may chose to go clockwise or counter-clockwise. Finally, the Target may use the result of one or both dice and move the bullet clockwise around the board. On the gameboard, the players will encounter a number of spaces which allow them to perform an action, but before describing those actions let me say a little bit more about the mechanics of the gameboard. So, each action space either has a blue or red background colour, depending on whether the action is beneficial for the Cop or the Killer. A player who lands on such a space and performs the action afterwards takes a coin of the corresponding colour, representing either a reward for helping the Police or a bribe for helping the Killer. When the round ends, either the Cop or the Killer will have been successful, earning the player of Cop or Killer one victory point. However, in addition the two players (Bystanders) who helped the successful Cop or Killer most and earned most coins of the winning colour also will be awarded one victory point, and then a new round of play will start until all 10 victory points of either Cop or Killer have been distributed. At this place, it becomes important to notice that the gameboard is double sides and can be flipped from a side depicting the Cop's office to the Crime Scene and backwards. The side with the Cop's office shows more actions which are beneficial for the Cop and the players who have chosen to assist him, whereas the side of the Crime Scene features more red actions which can be used by the Killer and his henchmen. The change of both sides of the gameboard is triggered by one space on each side, featuring either a car key or an office key, and the player who move the bullet onto the corresponding space flips the gameboard over and receives a correspondingly coloured coin. The action blue spaces which are favourable for the Cop and his assisting players are the following: * Circumstancial Evidence: the active player may chose any ot
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic298492.jpg&w=1440&q=75)