ABOYNE
1995
Designed by Paul Sijben
Published by (Web published)
Aboyne is a simple, fast-paced, print and play abstract game. On their turn, a player must move one stone of their own color that is not adjacent to any enemy stone. A stone may (i) move to an adjacent empty cell or (ii) jump over a friendly stone, or a line of friendly stones, landing on the cell immediately beyond. If that cell is occupied by an enemy stone, that stone is captured. A stone cannot move into the opponent's goal cell. The winner is the player who moves a stone into their own goal cell (at the opposite end of the board) or stalemates the opponent. The Term AboyneThe term Aboyne is taken from a humorous dictionary The deeper meaning of Liff. by Douglas Adams and John Lloyd. In there Aboyne is defined as beating an expert at a game of skill by playing so appallingly that none of his clever tactics or strategies are of any use to him. Furthermore there exists a village in Aberdeenshire, Scotland, named Aboyne (Scots: Abyne, Scottish Gaelic: Ab idh).
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Game data sourced from BoardGameGeek, used under their API terms.
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