Projex
1994
Designed by Lloyd S. Shapley, Bill Taylor
Published by (Web published)
Projex (Projective Hex) is a Hex-like abstract strategy game: two players take turns to occupy hexagonal cells, competing to build a chain of occupied cells across the board. For Projex, the hex grid wraps around at the edges to form a projective plane. Six pentagons (or three squares) must be included among the hexagons for the whole plane to be tiled. A winning chain is any loop which encircles the projective plane, in the sense that it is not topologically equivalent to a trivial loop. As with Hex and Y, the game has the mathematically appealing property that when the board is full, exactly one player will have a winning chain. References Designer's post to sci.math describing the game Description at gamerz.net
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Game data sourced from BoardGameGeek, used under their API terms.
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