Think of a Word
2003
Designed by (Uncredited)
Published by Cheatwell Games
A leader secretly selects a word then players take turns guessing its letters, yet the game expands upon the familiar Hangman concept. The leader s word must contain the letters shown on three cards drawn from a deck containing letters of the alphabet. A player s guess must state both a letter and the numerical position within the word. The leader will declare the guess to be Right , Wrong , or Almost , where the latter indicates a valid letter but not at that position. Printed score sheets allow players to track the progress of all guesses. Individual players score a point for each Right guess, and get another turn. The leader scores points for all the Wrong and Almost guesses. The role of leader passes for multiple rounds. Open ended number of players, can be executed as a party game.
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Game data sourced from BoardGameGeek, used under their API terms.
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