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Zeal

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Zeal

Zeal

2020

Designed by Marc Di Stefano

Published by Nice Games

Description

Zeal is a game of religious conquest in a 16th century type of setting. Each player represents a different religion/cult that is trying to spread across the globe. Gameplay is simple but strategy is deep and luck is not a factor. Players, on their turns, can take one action (move pieces, produce more pieces, convert an area to their religion, or slaughter pieces). Each player also has 4 miracle cards that they can use to their advantage (each god has its own unique set of 6 miracle cards to choose from). Game can end in 2 ways: If a player places 10 temple cubes/controls 10 areas on the board (8 in a 3p game), that player wins immediately. If every area on the board has a temple on it, the game ends immediately. The player with the most temples on the board wins. If a 3 player game ends this way and 2 players are tied for most temples, remove the losing's players temples and the 2 players that were tied for first continue to play until one of them places 10 temples. -description from designer

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Game data sourced from BoardGameGeek, used under their API terms.