Coatl
2004
Designed by Daniel Solis
Published by Luchacabra
Categories
Mechanics
Description
Coatl is a race to get your pawns to the center of a spiral before your opponent(s), by rolling better. But, there are a couple twists -- the simple one is that landing on an opponent captures it, sending it back to the start. But, landing on your own piece allows you to combine them at which point they get enhanced powers, with a choice of what power to take. This combination is where the strategy comes in.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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