Kaiju Grand Prix
2005
Designed by Daniel Solis
Published by Luchacabra
You're racing giant monsters after a little rabbit -- first to catch the rabbit wins. Of course, you're a giant monster -- you can attack the other giant monsters, too. Each monster has custom abilities, and a variable number of actions depending on its "heart rate", which starts at 1, and goes up as things happen. You select as many dice as you have heart rate for different categories like attack, defense, or movement (simultaneously) then roll and evaluate. So, the higher the heart rate, the better -- except if your heart rate exceeds 10, you explode and lose the race. Full rules at: http://www.luchacabra.com/?p=26
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Game data sourced from BoardGameGeek, used under their API terms.
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