Goldland
2002
Designed by Wolfgang Kramer
Published by Goldsieber Spiele
player backpack room tool provision trading good treasure number square turn number space backpack light travel fasterin beginning tile leg x square table everybody start corner fish provision pearl necklace trading good thing turn quotexplorequot add randomly draw tile pawn currently stand board gradually fill point tile opposite corner start draw tile designate site lose temple pay bonus reach soon well bonusesabout half square free enter let obtain item backpack carry fishing pole example square ll able pick fish half quotadventurequot tile require expenditure backpack item order gain entry spend rifle example enter wildcat tile place quotcampquot marker enter tile free future lot game involve go forth tile assemble necessary item work way adventure tile lost templegoldland appeal puzzlesolver fun atmosphere explore wilderness search el dorado
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