Thebes
2007
Designed by Peter Prinz
Published by Piatnik, Brädspel.se, Queen Games, Corfix, Rebel Sp. z o.o., Arclight
thebe game competitive archeology player archaeologist travel europe northern africa middle east acquire knowledge ancient civilization greeks cretan egyptians palestinians mesopotamians use knowledge excavate historical site area civilization course game exposition reveal archaeologist treasure requisite civilization claim prize change edition handle exhibition archaeologist learn civilization claim greatestvalue artifact collect exhibition win colleaguesthe key element game play period year action player perform take certain time travel week city gather knowledge take time level knowledge actually dig cultural site take time yield certain number artifact tile game use novel mechanism track track space outside board time player move take action move player token forward time player turn base furthest quottimequot player excavation site spend week dig artifact mean player likely take action interim player wait quottimequot catch upin addition artifact tile civilization draw bag contain dirt player excavate site player pull tile bag worthless dirt instead valuable treasure dirt return bag make draw likely provide useful tilesthis new entry queen printing jenseit von theben new game change mechanism original available wide release game regard separate entitiesreimplement jenseit von theben
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