Papyrus The Game
2020
Designed by Federico Carlo Pizzardi, Stefania Messina
Published by (Self-Published)
Ancient Egypt, 2,512 BC, a group of Apprentice Priests discovers a scroll bearing some indications written by the Supreme Priest about the search for the ancient hieroglyphs of the Gods: whoever finds more of them shall take his place next to the Pharaoh. It is now time to undertake a journey to retrieve them. Will you be able to do it before anyone else? RULE BOOK Components - 1 Ancient Egypt board game - 150 coloured pyramids (30 each in Red, Blue, Yellow, Green, Black) - 186 Illustrated cards: - 110 movement cards (24 for each symbol: Light, Dark, Nature and Water + 14 "Eye of Horus") - 36 Gods Cards - 40 Event cards - 1 bag for hieroglyphics - 300 hieroglyphs - 75 beetle tokens (15 for each player) - 5 Player scrolls - 5 hieroglyphics holders (1 for each player) - 5 pawns (1 for each player) - 5 scorekeepers (1 for each player) - 1 rule book. PREPARATION OF THE GAME Place the board in the middle of the table. Each player chooses a color. Each player is given 30 Pyramids, 1 pawn, 1 scorekeepers of the chosen colour, 1 player scroll, 15 scarab tokens and 1 hieroglyphic holder. Each player places his marker token on the Start square of the marker, and places his pawn on the Pyramid of Hours square; it will be the starting square for all players. Before you start the game, distribute it to each player: - 4 movement cards - 3 Gods cards - 10 hieroglyphs Now place the Movement card deck, the Gods card deck, the Event card deck and the hieroglyphics bag next to the board. You are now ready to begin. OBJECTIVE OF THE GAME The aim of the game is to get the highest number of points. You earn points when you reach on the board the pyramid corresponding to the God card in your hand and you have previously formed the name of the corresponding God with hieroglyphics. (Example: the God Card HORUS is formed by the hieroglyphics corresponding to the letters H , O, R, U, and S. If you reach the "Pyramid of Horus" box on the board and you have the necessary hieroglyphics [see the conversion of letters into hieroglyphics on your player's scroll], you will have conquered the HORUS Card and you will be able to advance on the scoreboards with the value of the Card: in this case Horus is formed by 6 letters and therefore worth 6 points. TURN OF GAME The older player starts first. The game then proceeds clockwise. Each player in his turn can make 1 of these moves (only one): - draw 2 movement cards; - move on the map - The player can move on the board using the movement cards. Each movement card corresponds to the 4 colors on the map and the player must use the exact color and quantity indicated on the boxes to move on the board. (Example: the pyramid of Horus and Anubis are connected by 4 blue "water" squares + 2 yellow "light" squares; then the player must play 4 water movement cards + 2 light movement cards, for a total of 6 cards). - If the player reaches the pyramid of the God card in his possession and has previously formed his name with hieroglyphics, he can put his coloured pyramid on top of the pyramid square. He then moves the scorekeepers along the number-marker corresponding to the value of the card, places a scarab token on his player's scroll. Finally, he discards the newly conquered God Card and can draw a new one. The hieroglyphs he used to form the name must be discarded, and the player may draw the hieroglyphs from the bag of the same number as the newly discarded ones. - If the player reaches any pyramid on the map without having the right to conquer it, nothing happens and his turn ends. - If the player reaches the Event square, draw 1 Event card. - Draw 1 hieroglyph from the bag, but first he must pay by placing an uncovered hieroglyph in front of the bag. (or the player can choose 1 hieroglyph from those already uncovered, always paying with his own hieroglyph). END OF THE GAME When the Gods card deck is finished a
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