Crimson Skies Privateers
2003
Designed by Lloyd Krassner
Published by Crimson Skies, Warp Spawn Games
Card game for 2+ players. Each player controls a squadron of Privateers. The object of the game is to successfully lead your pilots on missions vs pirate gangs, enemy militias, and commercial zeppelins. VICTORY Conditions The player with the most VP (Victory Points) at the end of the game wins. The game ends when a player goes to draw a card and there are no cards left in the deck. VP are gained by completing missions. Players share a common deck. That deck contains 6 types of cards: H = Pilots, P = Planes, W = Weapons, M=Maneuvers, D = Damage, V = Missions Game also uses two six sided dice Counters are used to mark damage to the planes. Each player is dealt 7 cards. Roll high on 1D6 to see who goes first. On ones turn the player goes through 6 phases; Luck Phase Recruit Phase Mission Phase Defender Phase Action Phase End Phase Completing misions scores points Whoever at the end of the game has completed the most missions or who has destroyed aircraft who are attempting to complete a mission is the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
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