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F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

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F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

1998

Designed by Geoff Titchener

Published by Quick Reaction Force

Mechanics
Description

F.E.B.A.: Forward Edge of the Battle Area The basic rules are almost repeats for EoS, set for skirmish level, though the weaponry can be a lot more exotic. The upgrade set (hence the + after FEBA) are set for Company or, for multi-player and a day, battalion level games. They are easy to use, fast and fun and as close to realistic as we can get in a wargame. The complexity comes more from the weaponry of the modern era – tandem warheads, composite armours and add-on armour blocks. At higher command levels, these tend to fade away and a vehicle is either dead, or not. The rules were extensively play-tested by the-then members of the Army Wargames Association, many of whom were veterans of Northern Ireland and First Gulf war, so, it should be pretty accurate! —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.