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So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

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So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

2020

Designed by Jessee A. Scarborough

Published by (Self-Published)

Description

So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios Quick Reference Sheet Rules illustrated for ease of understanding —description from the publisher

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