Samurai: Warfare in 16th Century Japan
1996
Designed by Mark Herman, Richard H. Berg
Published by GMT Games
gmt websitesamurai fifth entry awardwinne great battle history series easily exotic visually stunning samurai cover major battle sengoku jidai age warring daimyos japan truly country war nature th century japanese warfare easy game series play revamp command system simulate clanoriente level leadership plus simplified shock fire mechanic include individual samurai challenge opponent collect important sever head ignore challenge lose face force commit seppuku spotbattle include unusual okehazama complete burn castle thunderstorm historically victorious army outnumber anegawa kawanakajima mikatagahara nagashino famous takeda cavalry corp charge oda volleyfire musketeer famous battle place japan sekigahara great leader obu nobunaga takeda shingen uesugi kenshin course tokugawa ieyasu anegawa nobunaga take offensive treacherous brotherinlaw nagamasa objective nagamasa castle odani sekigahara decisive battle history japan rival mitsunari t ieyasu shogun kawanakajima uesugi kenshin determined destroy shingen objective shingen kaizu castle okehazama oda nobunagas fine victory win small force large odd nagashino culmination oda nobunagas brilliant military career milestone japanese history mikatagahara takeda shingen pit young tokugawa ieyasu furious battletime scale minute turnmap scale yard hexunit scale man strength point individual leader samurainumber player fourdesigner mark herman richard bergart directorpackage design rodger b macgowanmap art mark simonitch joe youst leland myrick counter art mark simonitch rodger b macgowan mike lemickgame research masahiro yamazaki
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