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in-quest

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in-quest

in-quest

1970

Designed by Leo E. Klopfer, R. Lawrence Liss, Robert W. Allen

Published by International Learning Corporation

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Description

in-quest space-age stimulation Learn to Use the Scientific Method of Solving Problems 2 to 4 Players -- For teens and adults Players compete to detect Errors in "Scintific Reasoning". Some are simple; some are subtle. If all players agree on the type of Error, each scores equally. But if opinions differ, the MINORITY VOTER may BOLD CHALLENGE for big rewards -- or penalties. Twenty investigations make a round. Eight rounds included. Fun game for the curious —description from the box

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Game data sourced from BoardGameGeek, used under their API terms.