Seven Years: A Wargame
2019
Designed by Michael Schneider II
Published by (Self-Published)
Seven Years is a war game designed to be simple and efficient. At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide. While operating at brigade level, it is designed to keep a balance of overall action versus micro management of the troops. For my taste, so called friction of battle is a good thing as long as it doesn t bring all action to halt or replaces the player entirely. The game system also gives a bit room to manoeuvre. Let us trust in the discipline and drill these soldiers were exposed to on a daily basis. —description from the publisher
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Game data sourced from BoardGameGeek, used under their API terms.
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