It's Been Emotional
2025
Designed by Geoff King
Published by Crocodog Games Limited
by Crocodog GamesIt's Been Emotional a new strategic card game; unleash powerful armies against your opponents, ride the emotional roller coaster, fend off attacks, survive the onslaught.....ruin their mood! The game includes a massive 170 Cards with an 120+ Cards in the works through expansion packs EMOTIONS: There are 80 emotional character cards, 10 cards per 8x emotional families or army; each colour with their own unique power traits. These include both Unique Characters or Hidden Emotions which are required to unlock powerful effects Features game-changing ⬆️PICK ME UP's & ⬇️PUTDOWN's, which boost or hinder your chances. Change the course of the game with random DRAMA cards, because who doesn't like a bit of chaos and let's not forget the all-powerful BRAINFART cards to block your opponents at every turn. Up the ante by playing MISSION mode with specific win conditions for the ultimate test. Expansion packs with another 120 cards which also introduce new complex emotions game mechanics with new powers that will literally blow your mind!!! LAUNCHING soon - see below for ways to support us Join in the conversation and follow here: Instagram https://www.instagram.com/been_emotional Facebook https://www.facebook.com/BeenEmotional/ Our Website https://beenemotional.com/ TikTok https://www.tiktok.com/@its.been.emotional In the Box EMOTIONS (80 Cards): 10 cards per 8 emotional families or army- each colour with their own unique power traits. These include both unique Characters or Hidden Emotions which are required to unlock powerful effects DRAMA(23 cards) : when laid, unleash havoc on the game in a series of random events PICK ME UP (15 Cards): Their powers are activated when added to your MOOD, giving you an advantage over other players...but be warned they can be stolen or destroyed at any moment PUT DOWNS (15 Cards) : Play these against opponents who are forced to add to their MOODS and experience dreadful side effects...... but remember what comes around goes around... BRAINFART (14 Cards): There are currently 14 cards, these can be played instantly during any players turn to wreck plans, seek revenge or just to cause chaos! These cards stack: other BRAINFART's can cancel the BRAINFART and undo the chaos - so on and on it goes! MISSION (15 cards): Choose to play with or without these special objective cards of which there are 15. Drawn at random and assign to each player - these will set specific and difficult WIN conditions such as collecting four of one colour to win or play the whole game without using certain cards. Rules Leaflet and Quick Reminder Cards: a leaflet containing the rules... and cards which act as a quick reminder of the rules! 1 x Rules Leaflet and 8 x quick reminder cards - HOW TO PLAY Who goes first The most emotional of course.... alternatively the youngest, smallest, tallest or shortest - You decide! Each player takes a turn moving clockwise and each turn is made up of 4 different phases: START: Use powers activated in your MOOD DRAW: Take 1 card from the DECK / DRAW pile PLAY: Play 1 card or DRAW 1 additional card END: DISCARD any additional cards above the maximum of 8 cards in your hand -KEY TERMSHAND: Cards in your hand, not in the MOOD MOOD: Store cards to activate them and win DISCARD: Take from HAND, add to DISCARD pile DRAW Take from the DRAW pile SUPPRESS: Take from MOOD, add to DISCARD pile DESTROY: Take from another players MOOD, add to DISCARD pile -ARMIES / EMOTIONSThe game is made up of 8 core EMOTION family's identified by colour banners at the top of the card. Each family has its own unique POWER trait. JOY: If DESTROYED, take cards from DISCARD pile TRUST: When added to MOOD, choose from DISCARD pile FEAR: Certain cards have no effect on your MOOD SURPRISE': t s a surprise… shh! SADNESS: SUPPRESS card
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Game data sourced from BoardGameGeek, used under their API terms.
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