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A Sergeant's War: Rules for Wargaming Small Unit Combat in WWII

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A Sergeant's War: Rules for Wargaming Small Unit Combat in WWII

A Sergeant's War: Rules for Wargaming Small Unit Combat in WWII

2015

Designed by Nathaniel Weber

Published by The Dog's Brush

Description

Your platoon has clawed its way forward under heavy fire---but can they make it the last few yards and kick the enemy off the hill? Find out with a Sergeant s War, a WWII minatures game which emphasizes morale, unit quality, and small-unit leaders. A typical force is a platoon of infantry backed up with heavy weapons and armor. Units of maneuver are individual vehicles, squads and half-squads of infantry, and heavy weapon teams. A free introductory version of the game is also available for download. Major features of the game include: Fast play—2 hours or less Easy combat mechanics—infantry fire, anti-tank fire, and close-range firefights all use the same basic to-hit mechanic Importance of leaders—your squad and platoon leaders are critical to keep your force fighting, but every time they do something significant, they might get hit by enemy fire Solo-friendly Emphasis on units over individuals—players focus on the placement of squads, tanks, and heavy weapons, not individual riflemen Can be played with any scale of miniatures and any type of basing This book contains: Rules for infantry and vehicle combat Artillery and air support Special terrain rules for bocage, urban combat, fighting in forests, and more Special combat rules for human wave assaults, night fighting, chaos and confusion, and more Tips for designing scenarios 7 scenarios Orders of battle the US, German, Soviet, British, Italian, Japanese, and French armies Vehicle and gun stats for 1940-1945 Markers for pinned, broken, and other game conditions —description from the publisher

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