Blood & Sand
2012
Designed by Richard H. Berg
Published by Worthington Games
campaign north africa north africa game yes completely different wwii campaign game ve see crt table bucket o dice card totally new approach gaming learn minute play hoursmost rule mechanic blood amp sand familiar play wargame designer richard berg stranger campaign add accessible simplicity combat system rate unit dice roll behalf kind dice small arm heavy weapon crt sirreethe game use card deck player card somewhat different player enhance game card nt quotdrivequot game leave inclined card resource system give player number point use buy card rally unit build fortification bring reinforcement rp choice theirs far choice pointsthe card player quotopportunitiesquot negate opponent tank capability get supply special breakthrough reaction movement force ally withdraw unit effect rommel leaderswhat player say reaction blood amp sand play tester rule readersquotvery simple easy problem rulesquot adam freitagquoti hope use introductory wargame optimistic sufficiently interesting experienced wargame happy wellquot paul marjoramquotthis look like fun game add tension need balance use rps resource point unit fort card appeal good abstraction logistic concern campaignquot edmund hackquotuse card manner agonizing decision good thing game think combat system clean simple effectivequot jeff paulthe rule blood amp sand page include rule play solitaire cover scenario range size map campaign game play time play time basic game average hour
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