General d'Armee: Wargame Rules for Battles in the Age of Napoleon
2017
Designed by David Brown (I)
Published by Reisswitz Press
General d Armee are designed for action from Division upwards for the Napoleonic period. Dynamic and fast-paced, General d Armee uses the ADC (aides de camp) command and control system first seen in Pickett s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with Napoleonic flavour, General d Armee uses the battalion as the smallest manoeuvre element, the Brigade the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease. General d Armee includes rules for using both 15mm and 28mm figures, suggestions for organising your armies with a point system and a guide to rating force. An introductory scenario is all you need to get playing with this great set of rules from the master of the big battlefield. Turn Sequence: Command and Initiative. Charges Movement Firing Melee
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