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Wigetta y las gemas mágicas

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Wigetta y las gemas mágicas

Wigetta y las gemas mágicas

2019

Designed by Paco Yanez

Published by ABBA Games

Description

Willyrex, Vegetta777 and their friends wake up in a mysterious cave without knowing how they got there. But, they are not alone... inside the cave there lurk some dangers. With the help of the Goblins, they will try to come back home a loot of gems, while avoiding falling into the traps or being caught by the Hypnocielagos or the Slimo King. Can you help our friends to escape from the caves and collect the most valuable gems? On each turn, players must play a creature card from their hand. All cards are revealed at the same time and the solved its effect. First to play is the slimo kings. They will catch the Hypnocielagos in play. Then, if there are hypnocielagos in play, they will catch the goblins in play. Last, if there are goblins in play, they will collect the gems from the cave. Each type of creature will be solved starting with the card with the highest value. Collected gems and trapped creatures you get along the game will give victory points. At the end of the game, the player with the biggest loot will be the winner. —description from the designer (English) Willyrex, Vegetta777 y sus amigos despiertan en una misteriosa cueva sin saber c mo han llegado hasta all . Pero no est n solos; las cuevas est n repletas de vida y con dentro acechan grandes peligros. Con la ayuda de los Duendes, intentaran volver a casa con las valiosas gemas de la cueva, evitando caer en las trampas y ser atrapados por los Hipnoci lagos o el Rey Slimo. Podr s ayudar a nuestros amigos a escapar de las cuevas y reunir la mayor cantidad de gemas? En cada turno, los jugadores deben jugar una carta de criatura de su mano y deber n revelarla a la vez. Primero se resolver n los reyes slimo que haya en juego. Estos atrapar n a los Hipnocielagos. Luego, si hay Hipnocielagos en juego, atraparan a los duendes de la cueva. Y finalmente, si hay duendes en juego, podr n recolectar las gemas de la cueva. A su vez; cada criatura se resolver comenzando por la de mayor valor en la carta. Las gemas conseguidas y criaturas atrapadas de dar n puntos de victoria. Al final de la partida, el jugador con el mayor bot n ser el ganador. —description from the designer (Spanish)

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Game data sourced from BoardGameGeek, used under their API terms.