Stock-Car
0Designed by Dan Glimne
Published by danspil
Every player has 5 tiles with numbers from 2 - 6. On the other side of the tiles you can see a broken car. The board is a circle with 16 fields, 8 in blue, 8 in red. Each player places his tiles on his half of the racetrack. The numbers are hidden, all tiles are revealed at the same time. Red starts the game. A car is pulled as many fields as the number indicates. If this field is occupied, the opposing car is beaten and placed with the other side as a blockade on a free field on the racetrack. This field is no longer included in the setting. It wins who has beaten first all opposing cars. —user summary
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Game data sourced from BoardGameGeek, used under their API terms.
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