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Fang den Dieb!

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Fang den Dieb!

Fang den Dieb!

1948

Published by Walter Flechsig

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Description

One player is the thief, who is pursued by the other players. The thief starts on the red space marked with "Dieb", the pursuers start on the large green space nearby. Movement is determined by a die. The thief gets a head start of two rolls of the die. If the thief gets on a red space, he may use a blue shortcut. The thief wins the game if he gets to the red space outside the town gates. The pursuers win, if one of them gets on the same space the thief is standing on. —user summary

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Game data sourced from BoardGameGeek, used under their API terms.